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1. Blockade Runners - More recent opinions? - in Ships and Modules [original thread]
Forget about tanking a Blockade Runner; your cloak is your tank. Fit resists to fill holes while cloaked to protect from smartbombs. An arty Tornado will one-volley any Blockade Runner, so you must use bookmarks for instant dock and undock at bus...
- by Tau Cabalander - at 2016.03.02 21:14:27
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2. Can't make up my mind!!! - in Ships and Modules [original thread]
When all else fails, train both. Then the only question is which first EDIT: Note Gallente and Minmatar cruiser are required for the Angel Cynabal.
- by Tau Cabalander - at 2014.10.19 22:30:54
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3. Shield Amplifiers? Shield Hardeners? Mixture? - in Ships and Modules [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=4200517#post4200517 It isn't uncommon to mix active and passive resistance modules: * Armor: EANM + hardeners * Shield: EM Amp + hardeners
- by Tau Cabalander - at 2014.08.08 21:29:00
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4. Battleship skill learning to Black Ops. - in Ships and Modules [original thread]
Lan Wang wrote: not really we do bops fleets quite often with bomber support, quite effective for destroying gatecamps and suprise attacks People PvP in a Nereus too, an Industrial. That doesn't mean it is ideal for that purpose. If you've f...
- by Tau Cabalander - at 2014.07.04 17:21:00
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5. Battleship skill learning to Black Ops. - in Ships and Modules [original thread]
Black Ops is a support role, usually handled by an alt, as all they really do is bridge, as blops ships are relatively weak in combat. Bridging Skills (in order of importance): * Jump Portal Generation 1 * Jump Drive Calibration 5 * Black Ops 5 *...
- by Tau Cabalander - at 2014.07.03 18:22:00
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6. Navy energy transfer volume? - in Ships and Modules [original thread]
Check the reprocessing yield volume. In many cases,CCP has adjusted module volume to reduce mineral compression, even if the price is impractical.
- by Tau Cabalander - at 2013.08.23 14:01:00
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7. Updated 900k Cyno Alt plan - in Ships and Modules [original thread]
ACE McFACE wrote: Cant you just train the cyno skill and put it on the Amarr rookie ship? The cargohold isn't big enough for LO3, unless you train Cyno 5, or use a cargo expander. To activate you need: Cynosural Field Theory 1: 180 m3 of LO3...
- by Tau Cabalander - at 2013.06.20 03:52:00
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8. Confused Golem Pilot - in Ships and Modules [original thread]
Be aware that a cruise missile can be destroyed by a single Defender, but a torpedo cannot. So you lose 1/4 of your DPS to a single Defender when using cruise missiles on a Golem. The Golem is also bonused for target painters for torps, but one ...
- by Tau Cabalander - at 2013.06.13 20:25:00
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9. Chimera/Phoenix what's wrong and how can they be fixed? - in Ships and Modules [original thread]
Jack Miton wrote: you dont really fly a chimera do you? Do you ever start a post without an attack? You know it is okay to just disagree once in a while. Or even shock people by just being constructive without being hostile. I don't doubt tha...
- by Tau Cabalander - at 2013.05.28 00:41:00
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10. Chimera/Phoenix what's wrong and how can they be fixed? - in Ships and Modules [original thread]
Jack Miton wrote: say what? chimera has the best cap of any carrier so not really sure what youre on about. The Chimera could use an extra low slot and some more CPU, as it is pretty much a requirement to have the lows currently filled with f...
- by Tau Cabalander - at 2013.05.27 22:05:00
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11. Sentry drone graphics and animations Retribution 1.2.1 - in Ships and Modules [original thread]
I filed a bug report (157860). I suggest others do the same.
- by Tau Cabalander - at 2013.05.13 03:02:00
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12. Covert Jump porter max ship size fits? - in Ships and Modules [original thread]
... or you can just read the original blog: Dev Blog - CCP Fendahl - New Tech 2 Ships For Trinity CCP Fendahl wrote: Covert jump portal generators can only bridge for ships with Jump Harmonics 2 or above. i.e if it can fit a Covert Cloaki...
- by Tau Cabalander - at 2013.05.12 06:57:00
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13. Concerning my recent loss - in Ships and Modules [original thread]
Lady Naween wrote: blockade runner. seriously t1 industrials are to slow and fragile. just cloak and warp. its your safest bet. since with agility mods (no dont cargo rig them) you will just be a blip on the overview and even with a sensor boos...
- by Tau Cabalander - at 2013.04.26 22:55:00
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14. Concerning my recent loss - in Ships and Modules [original thread]
Tip: Never travel in a Blockade Runner uncloaked. Because you cannot be scanned, bored people will take a random shot at you in hopes that something will drop. You don't really have to worry about tank on a blockade runner: if you are uncloaked y...
- by Tau Cabalander - at 2013.04.25 23:37:00
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15. Pretty disappointed in Tech 2 Heavy Missile launchers ;( - in Ships and Modules [original thread]
T2 launchers gets you more DPS and more missile options for more damage on both large and small targets. That's not a bad thing. DPS Multiplier = 1 / (1 - Heavy Missile Specialization * 2%) Level 1: 1.0204 Level 2: 1.0416 Level 3: 1.0638 Level 4...
- by Tau Cabalander - at 2013.04.23 18:56:00
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16. Updated 900k Cyno Alt plan - in Ships and Modules [original thread]
Maximus Andendare wrote: I've been trying to figure out a cyno skill plan that'd stay under the 900k sp alpha clone limit, but I've only been able to find a post from 2011. I'm curious if this information is still current, and if there's a bett...
- by Tau Cabalander - at 2013.04.20 02:08:00
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17. Sheild vs Armor - in Ships and Modules [original thread]
For what it is worth, my AB arty Hurricane that I use for level 3 missions is armor tanked. I find that I don't need to add a plate, and I use a reactive armor hardener module which works amazingly well. So I have plenty of room for damage and t...
- by Tau Cabalander - at 2013.04.17 17:26:00
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18. Questions/Concerns regarding to proposed changes to Command Ships and Off Grid B... - in Ships and Modules [original thread]
Copy-n-paste... CCP has announced that boosting will change, and that Command Ships will have a bigger bonus (3% per level) than T3 which is getting nerfed (from 5% to 2% per level), but T3 will get additional bonuses for other links. Mindlinks a...
- by Tau Cabalander - at 2013.04.11 23:54:00
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19. Advice on my cnr fit - in Ships and Modules [original thread]
I bought a deadspace Pith C-Type when it was cheaper than a CN. The AB was also purchased when it was dirt cheap. Feel free to substitute. I carry 15 cap booster charges + 5 in the module, and the rest missiles. This lasts about 4 missions on ave...
- by Tau Cabalander - at 2013.04.03 01:36:00
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20. Interdictor versus Heavy Interdictor - in Ships and Modules [original thread]
Ersahi Kir wrote: The thing that a interdictor brings is being cheap, and being able to bubble both sides of a gate at the same time. Last I heard, Retribution's Crimwatch made that more difficult, because of the Weapons flag (no-jump for 1 m...
- by Tau Cabalander - at 2013.04.03 01:20:00
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